Introduction

The OER’s specific objective was to allow STEAM educators to access training on digital technology which will help them become more adaptive and to hold relevant, inclusive and creative e-labs for their STEAM learners. All the TEST partners worked together under the guidance of Conform S.c.a.r.l. staff to develop contents and materials that were then collated in the OERs. In their interactive form, they increase learner involvement (immersive education) maximising the effectiveness of learning and were designed and developed to incorporate a multitude of further information materials. Consisting of 10 modules, they cover the topics of diversity in the classroom, adaptive methodologies and diverse methodologies to analyse each area of STEAM knowledge and to design learning materials in order to provide learners with the skills required in today’s world. You can access the OERS by logging in to www.erudire.it or clicking on the link. In order to allow educators to test their knowledge, 2 narrative branching scenarios were also developed on some crucial aspects of adaptive teaching in STEAM. By simulating real case examples, they were able to test their ability by making suitable choices in the given situation and were able to see the consequences of their actions. Here, too, you can test your knowledge by clicking on narrative branching scenarios.